1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055
/*
I've called the primary data structure in this module a "range trie." As far
as I can tell, there is no prior art on a data structure like this, however,
it's likely someone somewhere has built something like it. Searching for
"range trie" turns up the paper "Range Tries for Scalable Address Lookup,"
but it does not appear relevant.
The range trie is just like a trie in that it is a special case of a
deterministic finite state machine. It has states and each state has a set
of transitions to other states. It is acyclic, and, like a normal trie,
it makes no attempt to reuse common suffixes among its elements. The key
difference between a normal trie and a range trie below is that a range trie
operates on *contiguous sequences* of bytes instead of singleton bytes.
One could say say that our alphabet is ranges of bytes instead of bytes
themselves, except a key part of range trie construction is splitting ranges
apart to ensure there is at most one transition that can be taken for any
byte in a given state.
I've tried to explain the details of how the range trie works below, so
for now, we are left with trying to understand what problem we're trying to
solve. Which is itself fairly involved!
At the highest level, here's what we want to do. We want to convert a
sequence of Unicode codepoints into a finite state machine whose transitions
are over *bytes* and *not* Unicode codepoints. We want this because it makes
said finite state machines much smaller and much faster to execute. As a
simple example, consider a byte oriented automaton for all Unicode scalar
values (0x00 through 0x10FFFF, not including surrogate codepoints):
[00-7F]
[C2-DF][80-BF]
[E0-E0][A0-BF][80-BF]
[E1-EC][80-BF][80-BF]
[ED-ED][80-9F][80-BF]
[EE-EF][80-BF][80-BF]
[F0-F0][90-BF][80-BF][80-BF]
[F1-F3][80-BF][80-BF][80-BF]
[F4-F4][80-8F][80-BF][80-BF]
(These byte ranges are generated via the regex-syntax::utf8 module, which
was based on Russ Cox's code in RE2, which was in turn based on Ken
Thompson's implementation of the same idea in his Plan9 implementation of
grep.)
It should be fairly straight-forward to see how one could compile this into
a DFA. The sequences are sorted and non-overlapping. Essentially, you could
build a trie from this fairly easy. The problem comes when your initial
range (in this case, 0x00-0x10FFFF) isn't so nice. For example, the class
represented by '\w' contains only a tenth of the codepoints that
0x00-0x10FFFF contains, but if we were to write out the byte based ranges
as we did above, the list would stretch to 892 entries! This turns into
quite a large NFA with a few thousand states. Turning this beast into a DFA
takes quite a bit of time. We are thus left with trying to trim down the
number of states we produce as early as possible.
One approach (used by RE2 and still by the regex crate, at time of writing)
is to try to find common suffixes while building NFA states for the above
and reuse them. This is very cheap to do and one can control precisely how
much extra memory you want to use for the cache.
Another approach, however, is to reuse an algorithm for constructing a
*minimal* DFA from a sorted sequence of inputs. I don't want to go into
the full details here, but I explain it in more depth in my blog post on
FSTs[1]. Note that the algorithm was not invented by me, but was published
in paper by Daciuk et al. in 2000 called "Incremental Construction of
MinimalAcyclic Finite-State Automata." Like the suffix cache approach above,
it is also possible to control the amount of extra memory one uses, although
this usually comes with the cost of sacrificing true minimality. (But it's
typically close enough with a reasonably sized cache of states.)
The catch is that Daciuk's algorithm only works if you add your keys in
lexicographic ascending order. In our case, since we're dealing with ranges,
we also need the additional requirement that ranges are either equivalent
or do not overlap at all. For example, if one were given the following byte
ranges:
[BC-BF][80-BF]
[BC-BF][90-BF]
Then Daciuk's algorithm would not work, since there is nothing to handle the
fact that the ranges overlap. They would need to be split apart. Thankfully,
Thompson's algorithm for producing byte ranges for Unicode codepoint ranges
meets both of our requirements. (A proof for this eludes me, but it appears
true.)
... however, we would also like to be able to compile UTF-8 automata in
reverse. We want this because in order to find the starting location of a
match using a DFA, we need to run a second DFA---a reversed version of the
forward DFA---backwards to discover the match location. Unfortunately, if
we reverse our byte sequences for 0x00-0x10FFFF, we get sequences that are
can overlap, even if they are sorted:
[00-7F]
[80-BF][80-9F][ED-ED]
[80-BF][80-BF][80-8F][F4-F4]
[80-BF][80-BF][80-BF][F1-F3]
[80-BF][80-BF][90-BF][F0-F0]
[80-BF][80-BF][E1-EC]
[80-BF][80-BF][EE-EF]
[80-BF][A0-BF][E0-E0]
[80-BF][C2-DF]
For example, '[80-BF][80-BF][EE-EF]' and '[80-BF][A0-BF][E0-E0]' have
overlapping ranges between '[80-BF]' and '[A0-BF]'. Thus, there is no
simple way to apply Daciuk's algorithm.
And thus, the range trie was born. The range trie's only purpose is to take
sequences of byte ranges like the ones above, collect them into a trie and then
spit them out in a sorted fashion with no overlapping ranges. For example,
0x00-0x10FFFF gets translated to:
[0-7F]
[80-BF][80-9F][80-8F][F1-F3]
[80-BF][80-9F][80-8F][F4]
[80-BF][80-9F][90-BF][F0]
[80-BF][80-9F][90-BF][F1-F3]
[80-BF][80-9F][E1-EC]
[80-BF][80-9F][ED]
[80-BF][80-9F][EE-EF]
[80-BF][A0-BF][80-8F][F1-F3]
[80-BF][A0-BF][80-8F][F4]
[80-BF][A0-BF][90-BF][F0]
[80-BF][A0-BF][90-BF][F1-F3]
[80-BF][A0-BF][E0]
[80-BF][A0-BF][E1-EC]
[80-BF][A0-BF][EE-EF]
[80-BF][C2-DF]
We've thus satisfied our requirements for running Daciuk's algorithm. All
sequences of ranges are sorted, and any corresponding ranges are either
exactly equivalent or non-overlapping.
In effect, a range trie is building a DFA from a sequence of arbitrary byte
ranges. But it uses an algorithm custom tailored to its input, so it is not as
costly as traditional DFA construction. While it is still quite a bit more
costly than the forward case (which only needs Daciuk's algorithm), it winds
up saving a substantial amount of time if one is doing a full DFA powerset
construction later by virtue of producing a much much smaller NFA.
[1] - https://blog.burntsushi.net/transducers/
[2] - https://www.mitpressjournals.org/doi/pdfplus/10.1162/089120100561601
*/
use core::{cell::RefCell, convert::TryFrom, fmt, mem, ops::RangeInclusive};
use alloc::{format, string::String, vec, vec::Vec};
use regex_syntax::utf8::Utf8Range;
use crate::util::primitives::StateID;
/// There is only one final state in this trie. Every sequence of byte ranges
/// added shares the same final state.
const FINAL: StateID = StateID::ZERO;
/// The root state of the trie.
const ROOT: StateID = StateID::new_unchecked(1);
/// A range trie represents an ordered set of sequences of bytes.
///
/// A range trie accepts as input a sequence of byte ranges and merges
/// them into the existing set such that the trie can produce a sorted
/// non-overlapping sequence of byte ranges. The sequence emitted corresponds
/// precisely to the sequence of bytes matched by the given keys, although the
/// byte ranges themselves may be split at different boundaries.
///
/// The order complexity of this data structure seems difficult to analyze.
/// If the size of a byte is held as a constant, then insertion is clearly
/// O(n) where n is the number of byte ranges in the input key. However, if
/// k=256 is our alphabet size, then insertion could be O(k^2 * n). In
/// particular it seems possible for pathological inputs to cause insertion
/// to do a lot of work. However, for what we use this data structure for,
/// there should be no pathological inputs since the ultimate source is always
/// a sorted set of Unicode scalar value ranges.
///
/// Internally, this trie is setup like a finite state machine. Note though
/// that it is acyclic.
#[derive(Clone)]
pub struct RangeTrie {
/// The states in this trie. The first is always the shared final state.
/// The second is always the root state. Otherwise, there is no
/// particular order.
states: Vec<State>,
/// A free-list of states. When a range trie is cleared, all of its states
/// are added to this list. Creating a new state reuses states from this
/// list before allocating a new one.
free: Vec<State>,
/// A stack for traversing this trie to yield sequences of byte ranges in
/// lexicographic order.
iter_stack: RefCell<Vec<NextIter>>,
/// A buffer that stores the current sequence during iteration.
iter_ranges: RefCell<Vec<Utf8Range>>,
/// A stack used for traversing the trie in order to (deeply) duplicate
/// a state. States are recursively duplicated when ranges are split.
dupe_stack: Vec<NextDupe>,
/// A stack used for traversing the trie during insertion of a new
/// sequence of byte ranges.
insert_stack: Vec<NextInsert>,
}
/// A single state in this trie.
#[derive(Clone)]
struct State {
/// A sorted sequence of non-overlapping transitions to other states. Each
/// transition corresponds to a single range of bytes.
transitions: Vec<Transition>,
}
/// A transition is a single range of bytes. If a particular byte is in this
/// range, then the corresponding machine may transition to the state pointed
/// to by `next_id`.
#[derive(Clone)]
struct Transition {
/// The byte range.
range: Utf8Range,
/// The next state to transition to.
next_id: StateID,
}
impl RangeTrie {
/// Create a new empty range trie.
pub fn new() -> RangeTrie {
let mut trie = RangeTrie {
states: vec![],
free: vec![],
iter_stack: RefCell::new(vec![]),
iter_ranges: RefCell::new(vec![]),
dupe_stack: vec![],
insert_stack: vec![],
};
trie.clear();
trie
}
/// Clear this range trie such that it is empty. Clearing a range trie
/// and reusing it can beneficial because this may reuse allocations.
pub fn clear(&mut self) {
self.free.extend(self.states.drain(..));
self.add_empty(); // final
self.add_empty(); // root
}
/// Iterate over all of the sequences of byte ranges in this trie, and
/// call the provided function for each sequence. Iteration occurs in
/// lexicographic order.
pub fn iter<E, F: FnMut(&[Utf8Range]) -> Result<(), E>>(
&self,
mut f: F,
) -> Result<(), E> {
let mut stack = self.iter_stack.borrow_mut();
stack.clear();
let mut ranges = self.iter_ranges.borrow_mut();
ranges.clear();
// We do iteration in a way that permits us to use a single buffer
// for our keys. We iterate in a depth first fashion, while being
// careful to expand our frontier as we move deeper in the trie.
stack.push(NextIter { state_id: ROOT, tidx: 0 });
while let Some(NextIter { mut state_id, mut tidx }) = stack.pop() {
// This could be implemented more simply without an inner loop
// here, but at the cost of more stack pushes.
loop {
let state = self.state(state_id);
// If we've visited all transitions in this state, then pop
// back to the parent state.
if tidx >= state.transitions.len() {
ranges.pop();
break;
}
let t = &state.transitions[tidx];
ranges.push(t.range);
if t.next_id == FINAL {
f(&ranges)?;
ranges.pop();
tidx += 1;
} else {
// Expand our frontier. Once we come back to this state
// via the stack, start in on the next transition.
stack.push(NextIter { state_id, tidx: tidx + 1 });
// Otherwise, move to the first transition of the next
// state.
state_id = t.next_id;
tidx = 0;
}
}
}
Ok(())
}
/// Inserts a new sequence of ranges into this trie.
///
/// The sequence given must be non-empty and must not have a length
/// exceeding 4.
pub fn insert(&mut self, ranges: &[Utf8Range]) {
assert!(!ranges.is_empty());
assert!(ranges.len() <= 4);
let mut stack = mem::replace(&mut self.insert_stack, vec![]);
stack.clear();
stack.push(NextInsert::new(ROOT, ranges));
while let Some(next) = stack.pop() {
let (state_id, ranges) = (next.state_id(), next.ranges());
assert!(!ranges.is_empty());
let (mut new, rest) = (ranges[0], &ranges[1..]);
// i corresponds to the position of the existing transition on
// which we are operating. Typically, the result is to remove the
// transition and replace it with two or more new transitions
// corresponding to the partitions generated by splitting the
// 'new' with the ith transition's range.
let mut i = self.state(state_id).find(new);
// In this case, there is no overlap *and* the new range is greater
// than all existing ranges. So we can just add it to the end.
if i == self.state(state_id).transitions.len() {
let next_id = NextInsert::push(self, &mut stack, rest);
self.add_transition(state_id, new, next_id);
continue;
}
// The need for this loop is a bit subtle, buf basically, after
// we've handled the partitions from our initial split, it's
// possible that there will be a partition leftover that overlaps
// with a subsequent transition. If so, then we have to repeat
// the split process again with the leftovers and that subsequent
// transition.
'OUTER: loop {
let old = self.state(state_id).transitions[i].clone();
let split = match Split::new(old.range, new) {
Some(split) => split,
None => {
let next_id = NextInsert::push(self, &mut stack, rest);
self.add_transition_at(i, state_id, new, next_id);
continue;
}
};
let splits = split.as_slice();
// If we only have one partition, then the ranges must be
// equivalent. There's nothing to do here for this state, so
// just move on to the next one.
if splits.len() == 1 {
// ... but only if we have anything left to do.
if !rest.is_empty() {
stack.push(NextInsert::new(old.next_id, rest));
}
break;
}
// At this point, we know that 'split' is non-empty and there
// must be some overlap AND that the two ranges are not
// equivalent. Therefore, the existing range MUST be removed
// and split up somehow. Instead of actually doing the removal
// and then a subsequent insertion---with all the memory
// shuffling that entails---we simply overwrite the transition
// at position `i` for the first new transition we want to
// insert. After that, we're forced to do expensive inserts.
let mut first = true;
let mut add_trans =
|trie: &mut RangeTrie, pos, from, range, to| {
if first {
trie.set_transition_at(pos, from, range, to);
first = false;
} else {
trie.add_transition_at(pos, from, range, to);
}
};
for (j, &srange) in splits.iter().enumerate() {
match srange {
SplitRange::Old(r) => {
// Deep clone the state pointed to by the ith
// transition. This is always necessary since 'old'
// is always coupled with at least a 'both'
// partition. We don't want any new changes made
// via the 'both' partition to impact the part of
// the transition that doesn't overlap with the
// new range.
let dup_id = self.duplicate(old.next_id);
add_trans(self, i, state_id, r, dup_id);
}
SplitRange::New(r) => {
// This is a bit subtle, but if this happens to be
// the last partition in our split, it is possible
// that this overlaps with a subsequent transition.
// If it does, then we must repeat the whole
// splitting process over again with `r` and the
// subsequent transition.
{
let trans = &self.state(state_id).transitions;
if j + 1 == splits.len()
&& i < trans.len()
&& intersects(r, trans[i].range)
{
new = r;
continue 'OUTER;
}
}
// ... otherwise, setup exploration for a new
// empty state and add a brand new transition for
// this new range.
let next_id =
NextInsert::push(self, &mut stack, rest);
add_trans(self, i, state_id, r, next_id);
}
SplitRange::Both(r) => {
// Continue adding the remaining ranges on this
// path and update the transition with the new
// range.
if !rest.is_empty() {
stack.push(NextInsert::new(old.next_id, rest));
}
add_trans(self, i, state_id, r, old.next_id);
}
}
i += 1;
}
// If we've reached this point, then we know that there are
// no subsequent transitions with any overlap. Therefore, we
// can stop processing this range and move on to the next one.
break;
}
}
self.insert_stack = stack;
}
pub fn add_empty(&mut self) -> StateID {
let id = match StateID::try_from(self.states.len()) {
Ok(id) => id,
Err(_) => {
// This generally should not happen since a range trie is
// only ever used to compile a single sequence of Unicode
// scalar values. If we ever got to this point, we would, at
// *minimum*, be using 96GB in just the range trie alone.
panic!("too many sequences added to range trie");
}
};
// If we have some free states available, then use them to avoid
// more allocations.
if let Some(mut state) = self.free.pop() {
state.clear();
self.states.push(state);
} else {
self.states.push(State { transitions: vec![] });
}
id
}
/// Performs a deep clone of the given state and returns the duplicate's
/// state ID.
///
/// A "deep clone" in this context means that the state given along with
/// recursively all states that it points to are copied. Once complete,
/// the given state ID and the returned state ID share nothing.
///
/// This is useful during range trie insertion when a new range overlaps
/// with an existing range that is bigger than the new one. The part
/// of the existing range that does *not* overlap with the new one is
/// duplicated so that adding the new range to the overlap doesn't disturb
/// the non-overlapping portion.
///
/// There's one exception: if old_id is the final state, then it is not
/// duplicated and the same final state is returned. This is because all
/// final states in this trie are equivalent.
fn duplicate(&mut self, old_id: StateID) -> StateID {
if old_id == FINAL {
return FINAL;
}
let mut stack = mem::replace(&mut self.dupe_stack, vec![]);
stack.clear();
let new_id = self.add_empty();
// old_id is the state we're cloning and new_id is the ID of the
// duplicated state for old_id.
stack.push(NextDupe { old_id, new_id });
while let Some(NextDupe { old_id, new_id }) = stack.pop() {
for i in 0..self.state(old_id).transitions.len() {
let t = self.state(old_id).transitions[i].clone();
if t.next_id == FINAL {
// All final states are the same, so there's no need to
// duplicate it.
self.add_transition(new_id, t.range, FINAL);
continue;
}
let new_child_id = self.add_empty();
self.add_transition(new_id, t.range, new_child_id);
stack.push(NextDupe {
old_id: t.next_id,
new_id: new_child_id,
});
}
}
self.dupe_stack = stack;
new_id
}
/// Adds the given transition to the given state.
///
/// Callers must ensure that all previous transitions in this state
/// are lexicographically smaller than the given range.
fn add_transition(
&mut self,
from_id: StateID,
range: Utf8Range,
next_id: StateID,
) {
self.state_mut(from_id)
.transitions
.push(Transition { range, next_id });
}
/// Like `add_transition`, except this inserts the transition just before
/// the ith transition.
fn add_transition_at(
&mut self,
i: usize,
from_id: StateID,
range: Utf8Range,
next_id: StateID,
) {
self.state_mut(from_id)
.transitions
.insert(i, Transition { range, next_id });
}
/// Overwrites the transition at position i with the given transition.
fn set_transition_at(
&mut self,
i: usize,
from_id: StateID,
range: Utf8Range,
next_id: StateID,
) {
self.state_mut(from_id).transitions[i] = Transition { range, next_id };
}
/// Return an immutable borrow for the state with the given ID.
fn state(&self, id: StateID) -> &State {
&self.states[id]
}
/// Return a mutable borrow for the state with the given ID.
fn state_mut(&mut self, id: StateID) -> &mut State {
&mut self.states[id]
}
}
impl State {
/// Find the position at which the given range should be inserted in this
/// state.
///
/// The position returned is always in the inclusive range
/// [0, transitions.len()]. If 'transitions.len()' is returned, then the
/// given range overlaps with no other range in this state *and* is greater
/// than all of them.
///
/// For all other possible positions, the given range either overlaps
/// with the transition at that position or is otherwise less than it
/// with no overlap (and is greater than the previous transition). In the
/// former case, careful attention must be paid to inserting this range
/// as a new transition. In the latter case, the range can be inserted as
/// a new transition at the given position without disrupting any other
/// transitions.
fn find(&self, range: Utf8Range) -> usize {
/// Returns the position `i` at which `pred(xs[i])` first returns true
/// such that for all `j >= i`, `pred(xs[j]) == true`. If `pred` never
/// returns true, then `xs.len()` is returned.
///
/// We roll our own binary search because it doesn't seem like the
/// standard library's binary search can be used here. Namely, if
/// there is an overlapping range, then we want to find the first such
/// occurrence, but there may be many. Or at least, it's not quite
/// clear to me how to do it.
fn binary_search<T, F>(xs: &[T], mut pred: F) -> usize
where
F: FnMut(&T) -> bool,
{
let (mut left, mut right) = (0, xs.len());
while left < right {
// Overflow is impossible because xs.len() <= 256.
let mid = (left + right) / 2;
if pred(&xs[mid]) {
right = mid;
} else {
left = mid + 1;
}
}
left
}
// Benchmarks suggest that binary search is just a bit faster than
// straight linear search. Specifically when using the debug tool:
//
// hyperfine "regex-cli debug thompson -qr --captures none '\w{90} ecurB'"
binary_search(&self.transitions, |t| range.start <= t.range.end)
}
/// Clear this state such that it has zero transitions.
fn clear(&mut self) {
self.transitions.clear();
}
}
/// The next state to process during duplication.
#[derive(Clone, Debug)]
struct NextDupe {
/// The state we want to duplicate.
old_id: StateID,
/// The ID of the new state that is a duplicate of old_id.
new_id: StateID,
}
/// The next state (and its corresponding transition) that we want to visit
/// during iteration in lexicographic order.
#[derive(Clone, Debug)]
struct NextIter {
state_id: StateID,
tidx: usize,
}
/// The next state to process during insertion and any remaining ranges that we
/// want to add for a particular sequence of ranges. The first such instance
/// is always the root state along with all ranges given.
#[derive(Clone, Debug)]
struct NextInsert {
/// The next state to begin inserting ranges. This state should be the
/// state at which `ranges[0]` should be inserted.
state_id: StateID,
/// The ranges to insert. We used a fixed-size array here to avoid an
/// allocation.
ranges: [Utf8Range; 4],
/// The number of valid ranges in the above array.
len: u8,
}
impl NextInsert {
/// Create the next item to visit. The given state ID should correspond
/// to the state at which the first range in the given slice should be
/// inserted. The slice given must not be empty and it must be no longer
/// than 4.
fn new(state_id: StateID, ranges: &[Utf8Range]) -> NextInsert {
let len = ranges.len();
assert!(len > 0);
assert!(len <= 4);
let mut tmp = [Utf8Range { start: 0, end: 0 }; 4];
tmp[..len].copy_from_slice(ranges);
NextInsert { state_id, ranges: tmp, len: u8::try_from(len).unwrap() }
}
/// Push a new empty state to visit along with any remaining ranges that
/// still need to be inserted. The ID of the new empty state is returned.
///
/// If ranges is empty, then no new state is created and FINAL is returned.
fn push(
trie: &mut RangeTrie,
stack: &mut Vec<NextInsert>,
ranges: &[Utf8Range],
) -> StateID {
if ranges.is_empty() {
FINAL
} else {
let next_id = trie.add_empty();
stack.push(NextInsert::new(next_id, ranges));
next_id
}
}
/// Return the ID of the state to visit.
fn state_id(&self) -> StateID {
self.state_id
}
/// Return the remaining ranges to insert.
fn ranges(&self) -> &[Utf8Range] {
&self.ranges[..usize::try_from(self.len).unwrap()]
}
}
/// Split represents a partitioning of two ranges into one or more ranges. This
/// is the secret sauce that makes a range trie work, as it's what tells us
/// how to deal with two overlapping but unequal ranges during insertion.
///
/// Essentially, either two ranges overlap or they don't. If they don't, then
/// handling insertion is easy: just insert the new range into its
/// lexicographically correct position. Since it does not overlap with anything
/// else, no other transitions are impacted by the new range.
///
/// If they do overlap though, there are generally three possible cases to
/// handle:
///
/// 1. The part where the two ranges actually overlap. i.e., The intersection.
/// 2. The part of the existing range that is not in the the new range.
/// 3. The part of the new range that is not in the old range.
///
/// (1) is guaranteed to always occur since all overlapping ranges have a
/// non-empty intersection. If the two ranges are not equivalent, then at
/// least one of (2) or (3) is guaranteed to occur as well. In some cases,
/// e.g., `[0-4]` and `[4-9]`, all three cases will occur.
///
/// This `Split` type is responsible for providing (1), (2) and (3) for any
/// possible pair of byte ranges.
///
/// As for insertion, for the overlap in (1), the remaining ranges to insert
/// should be added by following the corresponding transition. However, this
/// should only be done for the overlapping parts of the range. If there was
/// a part of the existing range that was not in the new range, then that
/// existing part must be split off from the transition and duplicated. The
/// remaining parts of the overlap can then be added to using the new ranges
/// without disturbing the existing range.
///
/// Handling the case for the part of a new range that is not in an existing
/// range is seemingly easy. Just treat it as if it were a non-overlapping
/// range. The problem here is that if this new non-overlapping range occurs
/// after both (1) and (2), then it's possible that it can overlap with the
/// next transition in the current state. If it does, then the whole process
/// must be repeated!
///
/// # Details of the 3 cases
///
/// The following details the various cases that are implemented in code
/// below. It's plausible that the number of cases is not actually minimal,
/// but it's important for this code to remain at least somewhat readable.
///
/// Given [a,b] and [x,y], where a <= b, x <= y, b < 256 and y < 256, we define
/// the follow distinct relationships where at least one must apply. The order
/// of these matters, since multiple can match. The first to match applies.
///
/// 1. b < x <=> [a,b] < [x,y]
/// 2. y < a <=> [x,y] < [a,b]
///
/// In the case of (1) and (2), these are the only cases where there is no
/// overlap. Or otherwise, the intersection of [a,b] and [x,y] is empty. In
/// order to compute the intersection, one can do [max(a,x), min(b,y)]. The
/// intersection in all of the following cases is non-empty.
///
/// 3. a = x && b = y <=> [a,b] == [x,y]
/// 4. a = x && b < y <=> [x,y] right-extends [a,b]
/// 5. b = y && a > x <=> [x,y] left-extends [a,b]
/// 6. x = a && y < b <=> [a,b] right-extends [x,y]
/// 7. y = b && x > a <=> [a,b] left-extends [x,y]
/// 8. a > x && b < y <=> [x,y] covers [a,b]
/// 9. x > a && y < b <=> [a,b] covers [x,y]
/// 10. b = x && a < y <=> [a,b] is left-adjacent to [x,y]
/// 11. y = a && x < b <=> [x,y] is left-adjacent to [a,b]
/// 12. b > x && b < y <=> [a,b] left-overlaps [x,y]
/// 13. y > a && y < b <=> [x,y] left-overlaps [a,b]
///
/// In cases 3-13, we can form rules that partition the ranges into a
/// non-overlapping ordered sequence of ranges:
///
/// 3. [a,b]
/// 4. [a,b], [b+1,y]
/// 5. [x,a-1], [a,b]
/// 6. [x,y], [y+1,b]
/// 7. [a,x-1], [x,y]
/// 8. [x,a-1], [a,b], [b+1,y]
/// 9. [a,x-1], [x,y], [y+1,b]
/// 10. [a,b-1], [b,b], [b+1,y]
/// 11. [x,y-1], [y,y], [y+1,b]
/// 12. [a,x-1], [x,b], [b+1,y]
/// 13. [x,a-1], [a,y], [y+1,b]
///
/// In the code below, we go a step further and identify each of the above
/// outputs as belonging either to the overlap of the two ranges or to one
/// of [a,b] or [x,y] exclusively.
#[derive(Clone, Debug, Eq, PartialEq)]
struct Split {
partitions: [SplitRange; 3],
len: usize,
}
/// A tagged range indicating how it was derived from a pair of ranges.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
enum SplitRange {
Old(Utf8Range),
New(Utf8Range),
Both(Utf8Range),
}
impl Split {
/// Create a partitioning of the given ranges.
///
/// If the given ranges have an empty intersection, then None is returned.
fn new(o: Utf8Range, n: Utf8Range) -> Option<Split> {
let range = |r: RangeInclusive<u8>| Utf8Range {
start: *r.start(),
end: *r.end(),
};
let old = |r| SplitRange::Old(range(r));
let new = |r| SplitRange::New(range(r));
let both = |r| SplitRange::Both(range(r));
// Use same names as the comment above to make it easier to compare.
let (a, b, x, y) = (o.start, o.end, n.start, n.end);
if b < x || y < a {
// case 1, case 2
None
} else if a == x && b == y {
// case 3
Some(Split::parts1(both(a..=b)))
} else if a == x && b < y {
// case 4
Some(Split::parts2(both(a..=b), new(b + 1..=y)))
} else if b == y && a > x {
// case 5
Some(Split::parts2(new(x..=a - 1), both(a..=b)))
} else if x == a && y < b {
// case 6
Some(Split::parts2(both(x..=y), old(y + 1..=b)))
} else if y == b && x > a {
// case 7
Some(Split::parts2(old(a..=x - 1), both(x..=y)))
} else if a > x && b < y {
// case 8
Some(Split::parts3(new(x..=a - 1), both(a..=b), new(b + 1..=y)))
} else if x > a && y < b {
// case 9
Some(Split::parts3(old(a..=x - 1), both(x..=y), old(y + 1..=b)))
} else if b == x && a < y {
// case 10
Some(Split::parts3(old(a..=b - 1), both(b..=b), new(b + 1..=y)))
} else if y == a && x < b {
// case 11
Some(Split::parts3(new(x..=y - 1), both(y..=y), old(y + 1..=b)))
} else if b > x && b < y {
// case 12
Some(Split::parts3(old(a..=x - 1), both(x..=b), new(b + 1..=y)))
} else if y > a && y < b {
// case 13
Some(Split::parts3(new(x..=a - 1), both(a..=y), old(y + 1..=b)))
} else {
unreachable!()
}
}
/// Create a new split with a single partition. This only occurs when two
/// ranges are equivalent.
fn parts1(r1: SplitRange) -> Split {
// This value doesn't matter since it is never accessed.
let nada = SplitRange::Old(Utf8Range { start: 0, end: 0 });
Split { partitions: [r1, nada, nada], len: 1 }
}
/// Create a new split with two partitions.
fn parts2(r1: SplitRange, r2: SplitRange) -> Split {
// This value doesn't matter since it is never accessed.
let nada = SplitRange::Old(Utf8Range { start: 0, end: 0 });
Split { partitions: [r1, r2, nada], len: 2 }
}
/// Create a new split with three partitions.
fn parts3(r1: SplitRange, r2: SplitRange, r3: SplitRange) -> Split {
Split { partitions: [r1, r2, r3], len: 3 }
}
/// Return the partitions in this split as a slice.
fn as_slice(&self) -> &[SplitRange] {
&self.partitions[..self.len]
}
}
impl fmt::Debug for RangeTrie {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
writeln!(f, "")?;
for (i, state) in self.states.iter().enumerate() {
let status = if i == FINAL.as_usize() { '*' } else { ' ' };
writeln!(f, "{}{:06}: {:?}", status, i, state)?;
}
Ok(())
}
}
impl fmt::Debug for State {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let rs = self
.transitions
.iter()
.map(|t| format!("{:?}", t))
.collect::<Vec<String>>()
.join(", ");
write!(f, "{}", rs)
}
}
impl fmt::Debug for Transition {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
if self.range.start == self.range.end {
write!(
f,
"{:02X} => {:02X}",
self.range.start,
self.next_id.as_usize(),
)
} else {
write!(
f,
"{:02X}-{:02X} => {:02X}",
self.range.start,
self.range.end,
self.next_id.as_usize(),
)
}
}
}
/// Returns true if and only if the given ranges intersect.
fn intersects(r1: Utf8Range, r2: Utf8Range) -> bool {
!(r1.end < r2.start || r2.end < r1.start)
}
#[cfg(test)]
mod tests {
use core::ops::RangeInclusive;
use regex_syntax::utf8::Utf8Range;
use super::*;
fn r(range: RangeInclusive<u8>) -> Utf8Range {
Utf8Range { start: *range.start(), end: *range.end() }
}
fn split_maybe(
old: RangeInclusive<u8>,
new: RangeInclusive<u8>,
) -> Option<Split> {
Split::new(r(old), r(new))
}
fn split(
old: RangeInclusive<u8>,
new: RangeInclusive<u8>,
) -> Vec<SplitRange> {
split_maybe(old, new).unwrap().as_slice().to_vec()
}
#[test]
fn no_splits() {
// case 1
assert_eq!(None, split_maybe(0..=1, 2..=3));
// case 2
assert_eq!(None, split_maybe(2..=3, 0..=1));
}
#[test]
fn splits() {
let range = |r: RangeInclusive<u8>| Utf8Range {
start: *r.start(),
end: *r.end(),
};
let old = |r| SplitRange::Old(range(r));
let new = |r| SplitRange::New(range(r));
let both = |r| SplitRange::Both(range(r));
// case 3
assert_eq!(split(0..=0, 0..=0), vec![both(0..=0)]);
assert_eq!(split(9..=9, 9..=9), vec![both(9..=9)]);
// case 4
assert_eq!(split(0..=5, 0..=6), vec![both(0..=5), new(6..=6)]);
assert_eq!(split(0..=5, 0..=8), vec![both(0..=5), new(6..=8)]);
assert_eq!(split(5..=5, 5..=8), vec![both(5..=5), new(6..=8)]);
// case 5
assert_eq!(split(1..=5, 0..=5), vec![new(0..=0), both(1..=5)]);
assert_eq!(split(3..=5, 0..=5), vec![new(0..=2), both(3..=5)]);
assert_eq!(split(5..=5, 0..=5), vec![new(0..=4), both(5..=5)]);
// case 6
assert_eq!(split(0..=6, 0..=5), vec![both(0..=5), old(6..=6)]);
assert_eq!(split(0..=8, 0..=5), vec![both(0..=5), old(6..=8)]);
assert_eq!(split(5..=8, 5..=5), vec![both(5..=5), old(6..=8)]);
// case 7
assert_eq!(split(0..=5, 1..=5), vec![old(0..=0), both(1..=5)]);
assert_eq!(split(0..=5, 3..=5), vec![old(0..=2), both(3..=5)]);
assert_eq!(split(0..=5, 5..=5), vec![old(0..=4), both(5..=5)]);
// case 8
assert_eq!(
split(3..=6, 2..=7),
vec![new(2..=2), both(3..=6), new(7..=7)],
);
assert_eq!(
split(3..=6, 1..=8),
vec![new(1..=2), both(3..=6), new(7..=8)],
);
// case 9
assert_eq!(
split(2..=7, 3..=6),
vec![old(2..=2), both(3..=6), old(7..=7)],
);
assert_eq!(
split(1..=8, 3..=6),
vec![old(1..=2), both(3..=6), old(7..=8)],
);
// case 10
assert_eq!(
split(3..=6, 6..=7),
vec![old(3..=5), both(6..=6), new(7..=7)],
);
assert_eq!(
split(3..=6, 6..=8),
vec![old(3..=5), both(6..=6), new(7..=8)],
);
assert_eq!(
split(5..=6, 6..=7),
vec![old(5..=5), both(6..=6), new(7..=7)],
);
// case 11
assert_eq!(
split(6..=7, 3..=6),
vec![new(3..=5), both(6..=6), old(7..=7)],
);
assert_eq!(
split(6..=8, 3..=6),
vec![new(3..=5), both(6..=6), old(7..=8)],
);
assert_eq!(
split(6..=7, 5..=6),
vec![new(5..=5), both(6..=6), old(7..=7)],
);
// case 12
assert_eq!(
split(3..=7, 5..=9),
vec![old(3..=4), both(5..=7), new(8..=9)],
);
assert_eq!(
split(3..=5, 4..=6),
vec![old(3..=3), both(4..=5), new(6..=6)],
);
// case 13
assert_eq!(
split(5..=9, 3..=7),
vec![new(3..=4), both(5..=7), old(8..=9)],
);
assert_eq!(
split(4..=6, 3..=5),
vec![new(3..=3), both(4..=5), old(6..=6)],
);
}
// Arguably there should be more tests here, but in practice, this data
// structure is well covered by the huge number of regex tests.
}