#[repr(transparent)]pub struct Vec4(/* private fields */);
Expand description
A 4-dimensional vector.
SIMD vector types are used for storage on supported platforms.
This type is 16 byte aligned.
Implementations§
source§impl Vec4
impl Vec4
sourcepub const NEG_INFINITY: Self = _
pub const NEG_INFINITY: Self = _
All f32::NEG_INFINITY
.
sourcepub fn map<F>(self, f: F) -> Selfwhere
F: Fn(f32) -> f32,
pub fn map<F>(self, f: F) -> Selfwhere F: Fn(f32) -> f32,
Returns a vector containing each element of self
modified by a mapping function f
.
sourcepub fn select(mask: BVec4A, if_true: Self, if_false: Self) -> Self
pub fn select(mask: BVec4A, if_true: Self, if_false: Self) -> Self
Creates a vector from the elements in if_true
and if_false
, selecting which to use
for each element of self
.
A true element in the mask uses the corresponding element from if_true
, and false
uses the element from if_false
.
sourcepub const fn from_array(a: [f32; 4]) -> Self
pub const fn from_array(a: [f32; 4]) -> Self
Creates a new vector from an array.
sourcepub const fn from_slice(slice: &[f32]) -> Self
pub const fn from_slice(slice: &[f32]) -> Self
Creates a vector from the first 4 values in slice
.
Panics
Panics if slice
is less than 4 elements long.
sourcepub fn write_to_slice(self, slice: &mut [f32])
pub fn write_to_slice(self, slice: &mut [f32])
Writes the elements of self
to the first 4 elements in slice
.
Panics
Panics if slice
is less than 4 elements long.
sourcepub fn truncate(self) -> Vec3
pub fn truncate(self) -> Vec3
Creates a 3D vector from the x
, y
and z
elements of self
, discarding w
.
Truncation to Vec3
may also be performed by using self.xyz()
.
To truncate to Vec3A
use Vec3A::from()
.
sourcepub fn dot_into_vec(self, rhs: Self) -> Self
pub fn dot_into_vec(self, rhs: Self) -> Self
Returns a vector where every component is the dot product of self
and rhs
.
sourcepub fn min(self, rhs: Self) -> Self
pub fn min(self, rhs: Self) -> Self
Returns a vector containing the minimum values for each element of self
and rhs
.
In other words this computes [self.x.min(rhs.x), self.y.min(rhs.y), ..]
.
sourcepub fn max(self, rhs: Self) -> Self
pub fn max(self, rhs: Self) -> Self
Returns a vector containing the maximum values for each element of self
and rhs
.
In other words this computes [self.x.max(rhs.x), self.y.max(rhs.y), ..]
.
sourcepub fn clamp(self, min: Self, max: Self) -> Self
pub fn clamp(self, min: Self, max: Self) -> Self
Component-wise clamping of values, similar to f32::clamp
.
Each element in min
must be less-or-equal to the corresponding element in max
.
Panics
Will panic if min
is greater than max
when glam_assert
is enabled.
sourcepub fn min_element(self) -> f32
pub fn min_element(self) -> f32
Returns the horizontal minimum of self
.
In other words this computes min(x, y, ..)
.
sourcepub fn max_element(self) -> f32
pub fn max_element(self) -> f32
Returns the horizontal maximum of self
.
In other words this computes max(x, y, ..)
.
sourcepub fn element_sum(self) -> f32
pub fn element_sum(self) -> f32
Returns the sum of all elements of self
.
In other words, this computes self.x + self.y + ..
.
sourcepub fn element_product(self) -> f32
pub fn element_product(self) -> f32
Returns the product of all elements of self
.
In other words, this computes self.x * self.y * ..
.
sourcepub fn cmpeq(self, rhs: Self) -> BVec4A
pub fn cmpeq(self, rhs: Self) -> BVec4A
Returns a vector mask containing the result of a ==
comparison for each element of
self
and rhs
.
In other words, this computes [self.x == rhs.x, self.y == rhs.y, ..]
for all
elements.
sourcepub fn cmpne(self, rhs: Self) -> BVec4A
pub fn cmpne(self, rhs: Self) -> BVec4A
Returns a vector mask containing the result of a !=
comparison for each element of
self
and rhs
.
In other words this computes [self.x != rhs.x, self.y != rhs.y, ..]
for all
elements.
sourcepub fn cmpge(self, rhs: Self) -> BVec4A
pub fn cmpge(self, rhs: Self) -> BVec4A
Returns a vector mask containing the result of a >=
comparison for each element of
self
and rhs
.
In other words this computes [self.x >= rhs.x, self.y >= rhs.y, ..]
for all
elements.
sourcepub fn cmpgt(self, rhs: Self) -> BVec4A
pub fn cmpgt(self, rhs: Self) -> BVec4A
Returns a vector mask containing the result of a >
comparison for each element of
self
and rhs
.
In other words this computes [self.x > rhs.x, self.y > rhs.y, ..]
for all
elements.
sourcepub fn cmple(self, rhs: Self) -> BVec4A
pub fn cmple(self, rhs: Self) -> BVec4A
Returns a vector mask containing the result of a <=
comparison for each element of
self
and rhs
.
In other words this computes [self.x <= rhs.x, self.y <= rhs.y, ..]
for all
elements.
sourcepub fn cmplt(self, rhs: Self) -> BVec4A
pub fn cmplt(self, rhs: Self) -> BVec4A
Returns a vector mask containing the result of a <
comparison for each element of
self
and rhs
.
In other words this computes [self.x < rhs.x, self.y < rhs.y, ..]
for all
elements.
sourcepub fn abs(self) -> Self
pub fn abs(self) -> Self
Returns a vector containing the absolute value of each element of self
.
sourcepub fn signum(self) -> Self
pub fn signum(self) -> Self
Returns a vector with elements representing the sign of self
.
1.0
if the number is positive,+0.0
orINFINITY
-1.0
if the number is negative,-0.0
orNEG_INFINITY
NAN
if the number isNAN
sourcepub fn copysign(self, rhs: Self) -> Self
pub fn copysign(self, rhs: Self) -> Self
Returns a vector with signs of rhs
and the magnitudes of self
.
sourcepub fn is_negative_bitmask(self) -> u32
pub fn is_negative_bitmask(self) -> u32
Returns a bitmask with the lowest 4 bits set to the sign bits from the elements of self
.
A negative element results in a 1
bit and a positive element in a 0
bit. Element x
goes
into the first lowest bit, element y
into the second, etc.
sourcepub fn is_finite(self) -> bool
pub fn is_finite(self) -> bool
Returns true
if, and only if, all elements are finite. If any element is either
NaN
, positive or negative infinity, this will return false
.
sourcepub fn is_finite_mask(self) -> BVec4A
pub fn is_finite_mask(self) -> BVec4A
Performs is_finite
on each element of self, returning a vector mask of the results.
In other words, this computes [x.is_finite(), y.is_finite(), ...]
.
sourcepub fn is_nan_mask(self) -> BVec4A
pub fn is_nan_mask(self) -> BVec4A
Performs is_nan
on each element of self, returning a vector mask of the results.
In other words, this computes [x.is_nan(), y.is_nan(), ...]
.
sourcepub fn length_squared(self) -> f32
pub fn length_squared(self) -> f32
Computes the squared length of self
.
This is faster than length()
as it avoids a square root operation.
sourcepub fn length_recip(self) -> f32
pub fn length_recip(self) -> f32
Computes 1.0 / length()
.
For valid results, self
must not be of length zero.
sourcepub fn distance(self, rhs: Self) -> f32
pub fn distance(self, rhs: Self) -> f32
Computes the Euclidean distance between two points in space.
sourcepub fn distance_squared(self, rhs: Self) -> f32
pub fn distance_squared(self, rhs: Self) -> f32
Compute the squared euclidean distance between two points in space.
sourcepub fn div_euclid(self, rhs: Self) -> Self
pub fn div_euclid(self, rhs: Self) -> Self
Returns the element-wise quotient of [Euclidean division] of self
by rhs
.
sourcepub fn rem_euclid(self, rhs: Self) -> Self
pub fn rem_euclid(self, rhs: Self) -> Self
Returns the element-wise remainder of Euclidean division of self
by rhs
.
sourcepub fn normalize(self) -> Self
pub fn normalize(self) -> Self
Returns self
normalized to length 1.0.
For valid results, self
must be finite and not of length zero, nor very close to zero.
See also Self::try_normalize()
and Self::normalize_or_zero()
.
Panics
Will panic if the resulting normalized vector is not finite when glam_assert
is enabled.
sourcepub fn try_normalize(self) -> Option<Self>
pub fn try_normalize(self) -> Option<Self>
Returns self
normalized to length 1.0 if possible, else returns None
.
In particular, if the input is zero (or very close to zero), or non-finite,
the result of this operation will be None
.
See also Self::normalize_or_zero()
.
sourcepub fn normalize_or(self, fallback: Self) -> Self
pub fn normalize_or(self, fallback: Self) -> Self
Returns self
normalized to length 1.0 if possible, else returns a
fallback value.
In particular, if the input is zero (or very close to zero), or non-finite, the result of this operation will be the fallback value.
See also Self::try_normalize()
.
sourcepub fn normalize_or_zero(self) -> Self
pub fn normalize_or_zero(self) -> Self
Returns self
normalized to length 1.0 if possible, else returns zero.
In particular, if the input is zero (or very close to zero), or non-finite, the result of this operation will be zero.
See also Self::try_normalize()
.
sourcepub fn is_normalized(self) -> bool
pub fn is_normalized(self) -> bool
Returns whether self
is length 1.0
or not.
Uses a precision threshold of approximately 1e-4
.
sourcepub fn project_onto(self, rhs: Self) -> Self
pub fn project_onto(self, rhs: Self) -> Self
Returns the vector projection of self
onto rhs
.
rhs
must be of non-zero length.
Panics
Will panic if rhs
is zero length when glam_assert
is enabled.
sourcepub fn reject_from(self, rhs: Self) -> Self
pub fn reject_from(self, rhs: Self) -> Self
Returns the vector rejection of self
from rhs
.
The vector rejection is the vector perpendicular to the projection of self
onto
rhs
, in rhs words the result of self - self.project_onto(rhs)
.
rhs
must be of non-zero length.
Panics
Will panic if rhs
has a length of zero when glam_assert
is enabled.
sourcepub fn project_onto_normalized(self, rhs: Self) -> Self
pub fn project_onto_normalized(self, rhs: Self) -> Self
Returns the vector projection of self
onto rhs
.
rhs
must be normalized.
Panics
Will panic if rhs
is not normalized when glam_assert
is enabled.
sourcepub fn reject_from_normalized(self, rhs: Self) -> Self
pub fn reject_from_normalized(self, rhs: Self) -> Self
Returns the vector rejection of self
from rhs
.
The vector rejection is the vector perpendicular to the projection of self
onto
rhs
, in rhs words the result of self - self.project_onto(rhs)
.
rhs
must be normalized.
Panics
Will panic if rhs
is not normalized when glam_assert
is enabled.
sourcepub fn round(self) -> Self
pub fn round(self) -> Self
Returns a vector containing the nearest integer to a number for each element of self
.
Round half-way cases away from 0.0.
sourcepub fn floor(self) -> Self
pub fn floor(self) -> Self
Returns a vector containing the largest integer less than or equal to a number for each
element of self
.
sourcepub fn ceil(self) -> Self
pub fn ceil(self) -> Self
Returns a vector containing the smallest integer greater than or equal to a number for
each element of self
.
sourcepub fn trunc(self) -> Self
pub fn trunc(self) -> Self
Returns a vector containing the integer part each element of self
. This means numbers are
always truncated towards zero.
sourcepub fn fract(self) -> Self
pub fn fract(self) -> Self
Returns a vector containing the fractional part of the vector as self - self.trunc()
.
Note that this differs from the GLSL implementation of fract
which returns
self - self.floor()
.
Note that this is fast but not precise for large numbers.
sourcepub fn fract_gl(self) -> Self
pub fn fract_gl(self) -> Self
Returns a vector containing the fractional part of the vector as self - self.floor()
.
Note that this differs from the Rust implementation of fract
which returns
self - self.trunc()
.
Note that this is fast but not precise for large numbers.
sourcepub fn exp(self) -> Self
pub fn exp(self) -> Self
Returns a vector containing e^self
(the exponential function) for each element of
self
.
sourcepub fn powf(self, n: f32) -> Self
pub fn powf(self, n: f32) -> Self
Returns a vector containing each element of self
raised to the power of n
.
sourcepub fn recip(self) -> Self
pub fn recip(self) -> Self
Returns a vector containing the reciprocal 1.0/n
of each element of self
.
sourcepub fn lerp(self, rhs: Self, s: f32) -> Self
pub fn lerp(self, rhs: Self, s: f32) -> Self
Performs a linear interpolation between self
and rhs
based on the value s
.
When s
is 0.0
, the result will be equal to self
. When s
is 1.0
, the result
will be equal to rhs
. When s
is outside of range [0, 1]
, the result is linearly
extrapolated.
sourcepub fn move_towards(&self, rhs: Self, d: f32) -> Self
pub fn move_towards(&self, rhs: Self, d: f32) -> Self
Moves towards rhs
based on the value d
.
When d
is 0.0
, the result will be equal to self
. When d
is equal to
self.distance(rhs)
, the result will be equal to rhs
. Will not go past rhs
.
sourcepub fn midpoint(self, rhs: Self) -> Self
pub fn midpoint(self, rhs: Self) -> Self
Calculates the midpoint between self
and rhs
.
The midpoint is the average of, or halfway point between, two vectors.
a.midpoint(b)
should yield the same result as a.lerp(b, 0.5)
while being slightly cheaper to compute.
sourcepub fn abs_diff_eq(self, rhs: Self, max_abs_diff: f32) -> bool
pub fn abs_diff_eq(self, rhs: Self, max_abs_diff: f32) -> bool
Returns true if the absolute difference of all elements between self
and rhs
is
less than or equal to max_abs_diff
.
This can be used to compare if two vectors contain similar elements. It works best when
comparing with a known value. The max_abs_diff
that should be used used depends on
the values being compared against.
For more see comparing floating point numbers.
sourcepub fn clamp_length(self, min: f32, max: f32) -> Self
pub fn clamp_length(self, min: f32, max: f32) -> Self
Returns a vector with a length no less than min
and no more than max
.
Panics
Will panic if min
is greater than max
, or if either min
or max
is negative, when glam_assert
is enabled.
sourcepub fn clamp_length_max(self, max: f32) -> Self
pub fn clamp_length_max(self, max: f32) -> Self
Returns a vector with a length no more than max
.
Panics
Will panic if max
is negative when glam_assert
is enabled.
sourcepub fn clamp_length_min(self, min: f32) -> Self
pub fn clamp_length_min(self, min: f32) -> Self
Returns a vector with a length no less than min
.
Panics
Will panic if min
is negative when glam_assert
is enabled.
sourcepub fn mul_add(self, a: Self, b: Self) -> Self
pub fn mul_add(self, a: Self, b: Self) -> Self
Fused multiply-add. Computes (self * a) + b
element-wise with only one rounding
error, yielding a more accurate result than an unfused multiply-add.
Using mul_add
may be more performant than an unfused multiply-add if the target
architecture has a dedicated fma CPU instruction. However, this is not always true,
and will be heavily dependant on designing algorithms with specific target hardware in
mind.
sourcepub fn reflect(self, normal: Self) -> Self
pub fn reflect(self, normal: Self) -> Self
Returns the reflection vector for a given incident vector self
and surface normal
normal
.
normal
must be normalized.
Panics
Will panic if normal
is not normalized when glam_assert
is enabled.
sourcepub fn refract(self, normal: Self, eta: f32) -> Self
pub fn refract(self, normal: Self, eta: f32) -> Self
Returns the refraction direction for a given incident vector self
, surface normal
normal
and ratio of indices of refraction, eta
. When total internal reflection occurs,
a zero vector will be returned.
self
and normal
must be normalized.
Panics
Will panic if self
or normal
is not normalized when glam_assert
is enabled.
sourcepub fn as_i16vec4(&self) -> I16Vec4
pub fn as_i16vec4(&self) -> I16Vec4
Casts all elements of self
to i16
.
sourcepub fn as_u16vec4(&self) -> U16Vec4
pub fn as_u16vec4(&self) -> U16Vec4
Casts all elements of self
to u16
.
sourcepub fn as_i64vec4(&self) -> I64Vec4
pub fn as_i64vec4(&self) -> I64Vec4
Casts all elements of self
to i64
.
sourcepub fn as_u64vec4(&self) -> U64Vec4
pub fn as_u64vec4(&self) -> U64Vec4
Casts all elements of self
to u64
.
Trait Implementations§
source§impl AddAssign<&Vec4> for Vec4
impl AddAssign<&Vec4> for Vec4
source§fn add_assign(&mut self, rhs: &Self)
fn add_assign(&mut self, rhs: &Self)
+=
operation. Read moresource§impl AddAssign<&f32> for Vec4
impl AddAssign<&f32> for Vec4
source§fn add_assign(&mut self, rhs: &f32)
fn add_assign(&mut self, rhs: &f32)
+=
operation. Read moresource§impl AddAssign<Vec4> for Vec4
impl AddAssign<Vec4> for Vec4
source§fn add_assign(&mut self, rhs: Self)
fn add_assign(&mut self, rhs: Self)
+=
operation. Read moresource§impl AddAssign<f32> for Vec4
impl AddAssign<f32> for Vec4
source§fn add_assign(&mut self, rhs: f32)
fn add_assign(&mut self, rhs: f32)
+=
operation. Read moresource§impl DivAssign<&Vec4> for Vec4
impl DivAssign<&Vec4> for Vec4
source§fn div_assign(&mut self, rhs: &Self)
fn div_assign(&mut self, rhs: &Self)
/=
operation. Read moresource§impl DivAssign<&f32> for Vec4
impl DivAssign<&f32> for Vec4
source§fn div_assign(&mut self, rhs: &f32)
fn div_assign(&mut self, rhs: &f32)
/=
operation. Read moresource§impl DivAssign<Vec4> for Vec4
impl DivAssign<Vec4> for Vec4
source§fn div_assign(&mut self, rhs: Self)
fn div_assign(&mut self, rhs: Self)
/=
operation. Read moresource§impl DivAssign<f32> for Vec4
impl DivAssign<f32> for Vec4
source§fn div_assign(&mut self, rhs: f32)
fn div_assign(&mut self, rhs: f32)
/=
operation. Read moresource§impl From<Vec4> for float32x4_t
impl From<Vec4> for float32x4_t
source§impl From<float32x4_t> for Vec4
impl From<float32x4_t> for Vec4
source§fn from(t: float32x4_t) -> Self
fn from(t: float32x4_t) -> Self
source§impl MulAssign<&Vec4> for Vec4
impl MulAssign<&Vec4> for Vec4
source§fn mul_assign(&mut self, rhs: &Self)
fn mul_assign(&mut self, rhs: &Self)
*=
operation. Read moresource§impl MulAssign<&f32> for Vec4
impl MulAssign<&f32> for Vec4
source§fn mul_assign(&mut self, rhs: &f32)
fn mul_assign(&mut self, rhs: &f32)
*=
operation. Read moresource§impl MulAssign<Vec4> for Vec4
impl MulAssign<Vec4> for Vec4
source§fn mul_assign(&mut self, rhs: Self)
fn mul_assign(&mut self, rhs: Self)
*=
operation. Read moresource§impl MulAssign<f32> for Vec4
impl MulAssign<f32> for Vec4
source§fn mul_assign(&mut self, rhs: f32)
fn mul_assign(&mut self, rhs: f32)
*=
operation. Read moresource§impl RemAssign<&Vec4> for Vec4
impl RemAssign<&Vec4> for Vec4
source§fn rem_assign(&mut self, rhs: &Self)
fn rem_assign(&mut self, rhs: &Self)
%=
operation. Read moresource§impl RemAssign<&f32> for Vec4
impl RemAssign<&f32> for Vec4
source§fn rem_assign(&mut self, rhs: &f32)
fn rem_assign(&mut self, rhs: &f32)
%=
operation. Read moresource§impl RemAssign<Vec4> for Vec4
impl RemAssign<Vec4> for Vec4
source§fn rem_assign(&mut self, rhs: Self)
fn rem_assign(&mut self, rhs: Self)
%=
operation. Read moresource§impl RemAssign<f32> for Vec4
impl RemAssign<f32> for Vec4
source§fn rem_assign(&mut self, rhs: f32)
fn rem_assign(&mut self, rhs: f32)
%=
operation. Read moresource§impl SubAssign<&Vec4> for Vec4
impl SubAssign<&Vec4> for Vec4
source§fn sub_assign(&mut self, rhs: &Self)
fn sub_assign(&mut self, rhs: &Self)
-=
operation. Read moresource§impl SubAssign<&f32> for Vec4
impl SubAssign<&f32> for Vec4
source§fn sub_assign(&mut self, rhs: &f32)
fn sub_assign(&mut self, rhs: &f32)
-=
operation. Read moresource§impl SubAssign<Vec4> for Vec4
impl SubAssign<Vec4> for Vec4
source§fn sub_assign(&mut self, rhs: Vec4)
fn sub_assign(&mut self, rhs: Vec4)
-=
operation. Read moresource§impl SubAssign<f32> for Vec4
impl SubAssign<f32> for Vec4
source§fn sub_assign(&mut self, rhs: f32)
fn sub_assign(&mut self, rhs: f32)
-=
operation. Read more